How To Make A Fantasy Cricket Team on KT Gamez-The Easier Way!
To learn how to play Fantasy Cricket on KT Gamez, you need to follow these steps to make a winning team:
● Every cricket team you build on KT Gamez must have 11 players
● You can select a maximum of 10 players from any one of the teams
● Your KTGamez Fantasy team has to be within the 100 credit cap
● Your Fantasy Cricket team can have different combination of players
Your team must qualify the following team selection criteria:
Player Type | Minimum Players | Maximum Players |
---|---|---|
Wicket Keeper (WK) | 1 | 8 |
Batter (BAT) | 1 | 8 |
All Rounder (AR) | 1 | 8 |
Bowler (BWL) | 1 | 8 |
● Next, assign a captain and vice-captain for your team
● The captain gets 2x points scored by him in a live match
● The vice-captain gets 1.5x points scored by him in a live match
Pro Tip: The Captained By (% C By) and Vice-Captained By (% VC By) stats help you understand how other Fantasy players have chosen their teams.
Here’s how your Fantasy Points System for Cricket works.
Batting Points
Run | +1 | |
Boundary Bonus | +1 | |
Six Bonus | +2 | |
Half-Century Bonus | +8 | |
Century Bonus | 16 | |
Dismissal for a duck (Batter, Wicket-Keeper, & All-Rounder) | -2 |
Bowling Points
Wicket (Excluding Run Out) | +25 | |
4 Wicket Bonus | +8 | |
5 Wicket Bonus | +16 | |
Maiden Over | +8 |
Fielding Points
Catch | +8 | |
Stumping/ Run Out (direct) | +12 | |
Run Out (Thrower/Catcher) | +6/6 |
Other Points
In announced lineups | +4 |
Economy Rate Points (Min 2 Overs To Be Bowled)
Between 6 and 5 runs per over | +2 | |
Between 4.99 and 4 runs per over | +4 |
Strike Rate (Except Bowler) Points (Min 10 Balls To Be Played)
Between 60 and 70 runs per 100 balls | -2 | |
Between 50 and 59.99 runs per 100 balls | -4 | |
Below 50 runs per 100 balls | -6 |
Batting Points
Run | +1 | |
Boundary Bonus | +1 | |
Six Bonus | +2 | |
30 Run Bonus | +4 | |
Half-Century Bonus | +8 | |
Century Bonus | +16 | |
Dismissal for a duck (Batter, Wicket-Keeper, & All-Rounder) | -2 |
Important points
● Any player scoring a century will only get points for the century. No points such as 30 run Bonus or Half-century Bonus will be awarded here. Additionally, no points are awarded for centuries in T10 matches.
● If any runs are scored on an overthrow, points for those runs will be credited to the batter on strike for that ball. However, if the overthrow goes for a boundary, the batter will not receive extra Boundary Bonus points.
Bowling Points
Wicket (Excluding Run Out) | +25 | |
Bonus (LBW/Bowled) | +8 | |
3 Wicket Bonus | +4 | |
4 Wicket Bonus | +8 | |
5 Wicket Bonus | +16 | |
Maiden Over | +12 |
Fielding Points
Catch | +8 | |
3 Catch Bonus | +4 | |
Stumping | +12 | |
Run out (Direct hit) | +12 | |
Run out (Not a direct hit) | +6 |
Important points
● A direct hit is inflicted by the fielder, who is the only one to touch the ball after the batter faces the delivery. In all other cases, points will be awarded only to the last 2 fielders who touch the ball.
● Players taking more than 3 catches will also get 4 points as 3 Catch Bonus. For example, if a player takes 6 catches, they will not get 8 points.
Other Points
Captain | 2X | |
Vice Captain | 1.5X | |
In announced lineups | +4 |
Economy Rate Points (Min 2 Overs To Be Bowled)
Below 5 runs per over | +6 | |
Between 5-6.99 runs per over | +4 | |
Between 6-7 runs per over | +2 | |
Between 10-11 runs per over | -2 | |
Between 11.01-12 runs per over | -4 | |
Above 12 runs per over | -6 |
Strike Rate (Except Bowler) Points (Min 10 Balls To Be Played)
Above 170 runs per 100 bowls | +6 | |
Between 150.01-170 runs per 100 balls | +4 | |
Between 130-150 runs per 100 balls | +2 | |
Between 60-70 runs per 100 balls | -2 | |
Between 50-59.99 runs per 100 balls | -4 | |
Below 50 runs per 100 balls | -6 |
Important points
● Negative points for low batting Strike Rates are only applicable for individual Strike Rates of 70 runs per 100 balls or below.
Batting Points
Run | +1 | |
Boundary Bonus | +1 | |
Six Bonus | +2 | |
Half-Century Bonus | +4 | |
Century Bonus | +8 | |
Dismissal for a duck (Batter, Wicket-Keeper, & All-Rounder) | -3 |
Important points
● Any player scoring a century will only get points for the century. No points will be awarded for their half-century. Additionally, no points are awarded for centuries in T10 matches.
● If any runs are scored on an overthrow, points will be credited to the batter on strike for that ball. However, if the overthrow goes for a boundary, the batter will not receive extra Boundary Bonus points.
Bowling Points
Wicket (Excluding Run Out) | +25 | |
Bonus (LBW/Bowled) | +8 | |
4 Wicket Bonus | +4 | |
5 Wicket Bonus | +8 | |
Maiden Over | +4 |
Fielding Points
Catch | +8 | |
3 Catch Bonus | +4 | |
Stumping | +12 | |
Run out (Direct hit) | +12 | |
Run out (Not a direct hit) | +6 |
Important points
● A direct hit is inflicted by the fielder, who is the only one to touch the ball after the batter faces the delivery. In all other cases, points will be awarded only to the last 2 fielders who touch the ball.
● Players taking more than 3 catches will also get 4 points as 3 Catch Bonus. For example, if a player takes 6 catches, they will not get 8 points.
Other Points
Captain | 2X | |
Vice Captain | 1.5X | |
In announced lineups | +4 |
Economy Rate Points (Min 5 Overs To Be Bowled)
Below 2.5 runs per over | +6 | |
Between 2.5-3.49 runs per over | +4 | |
Between 3.5-4.5 runs per over | +2 | |
Between 7-8 runs per over | -2 | |
Between 8.01-9 runs per over | -4 | |
Above 9 runs per over | -6 |
Strike Rate (Except Bowler) Points (Min 20 Balls To Be Played)
Above 140 runs per 100 bowls | +6 | |
Between 120.01-140 runs per 100 balls | +4 | |
Between 100-120 runs per 100 balls | +2 | |
Between 40-50 runs per 100 balls | -2 | |
Between 30-39.99 runs per 100 balls | -4 | |
Below 30 runs per 100 balls | -6 |
Important points
● Negative points for low batting Strike Rates are only applicable for individual Strike Rates of 50 runs per 100 balls or below.
Batting Points
Run | +1 | |
Boundary Bonus | +1 | |
Six Bonus | +2 | |
Half-Century Bonus | +4 | |
Century Bonus | +8 | |
Dismissal for a duck (Batter, Wicket-Keeper, & All-Rounder) | -4 |
Important points
● Any player scoring a century will only get points for the century. No points such as 30 run Bonus or Half-century Bonus will be awarded here. Additionally, no points are awarded for centuries in T10 matches.
● If any runs are scored on an overthrow, points for those runs will be credited to the batter on strike for that ball. However, if the overthrow goes for a boundary, the batter will not receive extra Boundary Bonus points.
Bowling Points
Wicket (Excluding Run Out) | +16 | |
Bonus (LBW/Bowled) | +8 | |
4 Wicket Bonus | +4 | |
5 Wicket Bonus | +8 |
Fielding Points
Catch | +8 | |
Stumping | +12 | |
Run out (Direct hit) | +12 | |
Run out (Not a direct hit) | +6 |
Important points
● A direct hit is inflicted by the fielder, who is the only one to touch the ball after the batter faces the delivery. In all other cases, points will be awarded only to the last 2 fielders who touch the ball.
Other Points
Captain | 2X | |
Vice Captain | 1.5X | |
In announced lineups | +4 |
Other Important Points
Rules about substitutes
● All the X-Factor substitutes will get 4 points for being announced and score points for any contributions they make as per our Fantasy Point System.
● Concussion & COVID-19 Substitutes, if permitted as per the applicable rules and regulations of the tournament, will be awarded 4 points for making an appearance (only for T20s, ODs, Tests, T10s and The Hundred) and will be awarded points for all the contributions they make as per the Fantasy Point System.
● Substitutes other than Concussion substitutes, COVID-19, or X-Factor substitutes will not be awarded points for any contribution they make.
● If a player gets replaced by an X-Factor substitute in the Big Bash League but later comes back on the field, he will get points for his contributions. However, if a player, who was not a part of the announced lineups, comes to the field as a substitute, he will not get points for any of his contributions (except Concussion and COVID-19 substitutes).
● A player who has been transferred from one team to the other might still be available for selection for his older team until the next scheduled team update on KT Gamez. However, no points will be attributed to the player in such a situation.
● If a player is announced in the starting eleven of a team but later is unable to start the match, they will not score any points. However, the player who plays as the replacement will earn points for the match (including starting points).
● No points will be awarded for any actions during a Super Over or a Super Five.
● No further adjustments will be made to the points awarded once a match has been marked as completed and winners have been declared. Points awarded for a LIVE game will be subject to change only when the match status is “In Progress” or “In Review”.
● More than 11 players from either team can play in Other OD/Other T20/Other Test matches.
● There are no negative points for low Strike Rates in Test matches.
Fantasy football rules
Here are some of the basic rules to follow when playing fantasy football:
Creating your team
Each football team made on KTgamez features 11 players. Out of the 11 players, a maximum of 7 players can be from any one team.
Players combination
Each football team made on KTgamez features 11 players. Out of the 11 players, a maximum of 7 players can be from any one team.
# | Player Type | Minimum Players | Maximum Players |
---|---|---|---|
1 | Defender | 3 | 5 |
2 | Goalkeeper | 1 | 1 |
3 | Forward | 1 | 3 |
4 | Midfielder | 3 | 5 |
Each football team made on KTgamez features 11 players. Out of the 11 players, a maximum of 7 players can be from any one team.
Fantasy Point System
Attack
Goal | Score | |
---|---|---|
Scored by a striker | +40 | |
Scored by a mid-fielder | +50 | |
Scored by a goalkeeper or defender | +60 | |
Assist | +20 | |
Chance Created | +3 | |
Shot on Target | +6 | |
5 Passes Completed | +1 |
● Direct assist is a term that refers to the final touch, cross, pass and other touche which allows scoring a goal during the match.
● Besides the direct assists, here is the list of the other types of assistance awarded in fantasy football -
1. When a goalkeeper saves a shot, the defender blocks it and hits the goalpost
2. If an opposition team player scores their own goal off a pass, shot or cross.
3. if the player wins a direct free-kick or scores a penalty
● Chance created, commonly called as the key pass, is regarded as the final touch (cross, pass, or other touch). It results in a shot, whether on, off or blocked target.
● By any chance, a player in Fantasy football gets the Fantasy assist; the player will not be given the points for a chance created.
● One can describe a ‘Shot on target’ as any goal attempt which should’ve been a goal if not saved by the opposition players or the goalkeeper.
● A team won't receive a shot on target if the shot hits the goal post or if another player blocks the shot.
● If Player X passes the ball to Player Y, who then scores, then player Y is awarded a Goal and a Shot on Target, while Player X is awarded an Assist and Chance Created.
Defence
Tackle won | +4 | |
Interception Won | +4 | |
Saves (GK) | +6 | |
Penalty Saved (GK) | +50 | |
Clean Sheet (GK/DEF played for +54 minutes) | +20 |
● Tackle won is the condition where a player takes away the ball from another player in possession. This can be done by either placing the ball out of the play or out of winning possession.
● When the player intercepts the pass on purpose, that is an Interception. It can be done by moving in lines with the intended ball and retaining the ball possession.
● When the player intercepts the pass on purpose, that is an Interception. It can be done by moving in lines with the intended ball and retaining the ball possession.
● When a player does not concede a goal for 54 minutes or more, it is known as a Clean Sheet.
● When a player is on the ground for 54 minutes or more and gets a substitute before the goal gets conceded, the player gets a Clean Sheet bonus.
● When the goalkeeper has not touched the ball, whereas the player misses the penalty kick, no points will be given to the goalkeeper to save the penalty. On the other hand, -20 points will be awarded to the penalty taker for the miss.
Other points
Captain | 2x | |
Vice-captain | 1.5x | |
Saves (GK) | +6 | |
In starting 11 | +4 | |
Coming as Substitute | +2 |
Cards along with other penalties
Yellow card | -4 | |
Red card | -10 | |
Own goal | -8 | |
Goals conceded (GK/DEF on the field when the goal is scored) | -2 | |
Penalty missed | -20 |
● No matter the player’s total playing time, the conceded goals are calculated for players who are present on the field during the goal.
● When a player receives a red card, they continue to get penalty whenever their team concedes a goal - even when the goals are conceded after they leave the field.
● If the player gets two yellow cards in a row or even one straight red card, they only getnegative points for the red card.
● If a player gets a red or a yellow card for any off-field activity, total Fantasy football points will come into effect if: -
- They already played the match and were substituted
- They come onto the field as a substitute after recieving a yellow card
Tips and tricks
● Before any football tournament or season begins, several club matches are played regularly. Keeping a close eye on these games can help you choose better players.
● All fantasy sites follow the same pattern regarding bonus points. Pick players who can genuinely help your team gain some extra points.
● Closely observe every player's past performance.
● Detailed statistics about all players that’s available on the KT Gamez app, can help you analyse easily.
● One major factor of fantasy football is planning. Keep planning your strategies and be ready to rotate players in case of sudden team change or injury.
● Never rely on untrusted sources who might deliver fake information.
Fantasy Basketball rules
Here are some of the basic rules to follow when playing fantasy basketball:
Creating your team
Every basketball team you create on KTgamez has to have 8 players, of which a maximum of 5 players can be from any one team playing the real-life match.
Players combination
Your KTgamez can have different combinations of players, but has to be within the 100 credit cap and must qualify the following team selection criteria:
# | Player Type | Minimum Players | Maximum Players |
---|---|---|---|
1 | Point Guard | 1 | 4 |
2 | Shooting Guard | 1 | 4 |
3 | Small Forward | 1 | 4 |
4 | Power Forward | 1 | 4 |
5 | Center | 1 | 4 |
Fantasy Point System
Action | Score | |
---|---|---|
Points Scored | +1 | |
Rebounds | +1.2 | |
Assist | +1.5 | |
Steals | +3 | |
Blocks | +3 | |
Turn Overs | -1 |
Other Important Points
● Any event during overtime will be considered for awarding fantasy points.
● A player who has been transferred from one team to the other might still be available for selection for his older team until the next scheduled team update on KTGamez. However, no points will be attributed to the player in such a situation.
● Once a match has been marked as completed and winners have been declared, no further adjustments will be made to the points awarded. Points awarded for a LIVE game will be subject to change only when the match status is “In Progress” or “In Review”.